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Equipment Tier System

The Equipment Tier System is a custom progression mechanic that enhances equipment beyond its base attributes. Items can be upgraded from Tier 1 up to Tier 10, unlocking increasingly powerful bonuses depending on the equipment slot.


Tier Levels

Tier Power Increase Effect Scaling
1 - 3 Minor Enhancement Low Activation Values
4 - 6 Advanced Enhancement Moderate Scaling
7 - 9 Elite Enhancement High Activation Values
10 Maximum Enhancement Peak Performance

Weapon – Primary Damage Slot

  • Final Damage Bonus: +7% → +40%
  • Rune & Healing Boost: +10% → +50%
  • Skill Scaling:
    • Knight: up to +30 melee skills
    • Paladin: up to +30 distance
    • Sorcerer / Druid: up to +20 magic level

Armor – Survival & Counter System

  • Dodge Chance: 2% → 27%
  • Successful dodge empowers the next attack:
    • Guaranteed Critical Strike
    • Additional damage bonus
  • Regeneration Scaling (per vocation):
Vocation Maximum Regeneration (Tier 10)
Knight Up to 15% Max HP / second
Paladin Hybrid HP & Mana Regeneration
Sorcerer / Druid Up to 20% Max Mana / second

Helmet – Ultimate Control

  • Ultimate Cooldown Reduction: up to -40%
  • Global Damage Increase: up to +20%

High-tier helmets significantly reduce ultimate cooldowns and increase overall spell impact. Additional ultimate spells will be introduced in future updates.


Boots – Resource Enhancement

  • Max HP (Knight / Paladin): up to +25%
  • Max Mana (Mages): up to +30%
  • Rune Amplification:
    • Ultimate Healing Rune: up to +60%
    • Mana Rune: up to +70%

Ring – Ultimate Amplifier

  • Ultimate Damage Bonus: +6% → +35%
  • Mana Rune / Mana UH Boost: +14% → +60%

Backpack – Proc Ultimate System

  • Activation Chance: 1% → 15%
  • Cooldown: 6 seconds
  • Damage Scaling: +5% per tier

Unique Ultimate Effects per Vocation:

  • Knight – Titan Shock (Area Shockwave)
  • Paladin – Spirit Barrage (Target Area Burst)
  • Sorcerer – Infernal Cataclysm (Fire & Death Explosion)
  • Druid – Frozen Obliteration (Ice & Death Control)

Legs – Avatar System

  • Activation Chance: up to 24%
  • Duration: up to 22 seconds
  • Internal Cooldown: 25 seconds

Avatar State Grants:

  • +60% Final Damage
  • +25% Critical Chance
  • Temporary Avatar Transformation

Future Expansions

  • Upgrade Materials (Dusts & Fragments)
  • Extended Class Item System (up to 8 class variants)
  • Advanced Enhancement Mechanics
  • Additional Tier-Exclusive Effects



System Tierow Ekwipunku

System Tierów to autorski mechanizm wzmacniania przedmiotów od Tier 1 do Tier 10. Każdy slot daje inne bonusy – ofensywne, defensywne lub specjalne.

  • Broń – zwiększa obrażenia i skille
  • Zbroja – unik + regeneracja
  • Hełm – redukcja cooldown UE
  • Buty – max HP/Mana + wzmocnienie run
  • Pierścień – wzmocnienie UE
  • Plecak – system losowego UE
  • Nogi – system Avatar (+60% dmg)
Highscores
Drako Wako
Level: 800 / Witcher
Czarodziej
Level: 233 / Lifeward
Sorc
Level: 845 / Lifeward
Arthemeus
Level: 854 / Priest
Tedunio
Level: 1024 / Gladiator
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