Equipment Tier System
The Equipment Tier System is a custom progression mechanic that enhances equipment beyond its base attributes. Items can be upgraded from Tier 1 up to Tier 10, unlocking increasingly powerful bonuses depending on the equipment slot.
Tier Levels
| Tier |
Power Increase |
Effect Scaling |
| 1 - 3 |
Minor Enhancement |
Low Activation Values |
| 4 - 6 |
Advanced Enhancement |
Moderate Scaling |
| 7 - 9 |
Elite Enhancement |
High Activation Values |
| 10 |
Maximum Enhancement |
Peak Performance |
Weapon – Primary Damage Slot
- Final Damage Bonus: +7% → +40%
- Rune & Healing Boost: +10% → +50%
- Skill Scaling:
- Knight: up to +30 melee skills
- Paladin: up to +30 distance
- Sorcerer / Druid: up to +20 magic level
Armor – Survival & Counter System
- Dodge Chance: 2% → 27%
- Successful dodge empowers the next attack:
- Guaranteed Critical Strike
- Additional damage bonus
- Regeneration Scaling (per vocation):
| Vocation |
Maximum Regeneration (Tier 10) |
| Knight |
Up to 15% Max HP / second |
| Paladin |
Hybrid HP & Mana Regeneration |
| Sorcerer / Druid |
Up to 20% Max Mana / second |
Helmet – Ultimate Control
- Ultimate Cooldown Reduction: up to -40%
- Global Damage Increase: up to +20%
High-tier helmets significantly reduce ultimate cooldowns and increase overall spell impact. Additional ultimate spells will be introduced in future updates.
Boots – Resource Enhancement
- Max HP (Knight / Paladin): up to +25%
- Max Mana (Mages): up to +30%
- Rune Amplification:
- Ultimate Healing Rune: up to +60%
- Mana Rune: up to +70%
Ring – Ultimate Amplifier
- Ultimate Damage Bonus: +6% → +35%
- Mana Rune / Mana UH Boost: +14% → +60%
Backpack – Proc Ultimate System
- Activation Chance: 1% → 15%
- Cooldown: 6 seconds
- Damage Scaling: +5% per tier
Unique Ultimate Effects per Vocation:
- Knight – Titan Shock (Area Shockwave)
- Paladin – Spirit Barrage (Target Area Burst)
- Sorcerer – Infernal Cataclysm (Fire & Death Explosion)
- Druid – Frozen Obliteration (Ice & Death Control)
Legs – Avatar System
- Activation Chance: up to 24%
- Duration: up to 22 seconds
- Internal Cooldown: 25 seconds
Avatar State Grants:
- +60% Final Damage
- +25% Critical Chance
- Temporary Avatar Transformation
Future Expansions
- Upgrade Materials (Dusts & Fragments)
- Extended Class Item System (up to 8 class variants)
- Advanced Enhancement Mechanics
- Additional Tier-Exclusive Effects
System Tierow Ekwipunku
System Tierów to autorski mechanizm wzmacniania przedmiotów od Tier 1 do Tier 10. Każdy slot daje inne bonusy – ofensywne, defensywne lub specjalne.
- Broń – zwiększa obrażenia i skille
- Zbroja – unik + regeneracja
- Hełm – redukcja cooldown UE
- Buty – max HP/Mana + wzmocnienie run
- Pierścień – wzmocnienie UE
- Plecak – system losowego UE
- Nogi – system Avatar (+60% dmg)